Richard Larson is a 3D artist living in the greater Seattle area. He received his Associate's degree in Applied Arts from the Art Institute of Seattle in 2003. A 3D generalist working in commercial art, Richard has experience with every step of the process of 3D modeling, from concept to post-production. He has worked individually and in teamwork-oriented environments.
After his graduation, Richard was hired by Lustre Communication, a small motion graphics firm in Seattle, Washington. He worked as their lead 3D artist for three years. Lustre worked on regional and national advertising and television graphics work. Their clients included Ford Motor Company, T-Mobile, Microsoft, Autodesk, and the Discovery Channel. In 2008 he started work with Filter Talent, and with that, has picked up some work in the gaming industry. Richard has recently completed a contract with Turn 10, a subsidiary of Microsoft, working on the Forza franchise.
Though he works on all stages of the animation process, Richard has focused on particle effects and material/rendering. He enjoys personal projects that give creative freedom and allow him to learn new techniques--recently he has been focusing on character rigging. Past projects have seen him modeling, texturing, rigging, skinning, lighting, pre-vis, and animating.
This site contains samples of Richard's personal projects and professional work. Feel free to browse the gallery and watch the demo reel. If you have any questions, please contact Richard.
Richard's resume is available as a PDF document. (Viewing it will require a reader such as Adobe Reader.)