3D Art

Hoonigan Bel Air
Hoonigan Bel Air

The addition of the Hoonigan Pack of cars to the Forza franchise required addition of many distressed and dirty material. I made all of the "dirty" materials and textures for the update. Up until that point, the franchise had always made the cars show room clean, but that wouldn't work with the renegade attitude of the Hoonigan brand.

press to zoom
Frankenstein Monster
Frankenstein Monster

This Unreal render of the Frankenstein Monster. I tried do a version of the monster that is more authentic to Mary Shelley's original literature. Modeled in Max, textured in Substance Designer/Painter, and Rendered in Unreal 4.

press to zoom
Chain Mail Substance
Chain Mail Substance

This is a procedural chain mail material I have developed in substance. I try to set up a good base and then ask my self, as a production artist, what I would want control of, and what would make the materiel most flexible and reusable.

press to zoom
Hoonigan Nova
Hoonigan Nova

I really enjoyed doing all of the grimy textures and materials for the Hoonigan pack. They breathed life into the cars with the most personality in the game.

press to zoom
Don Quixote Sculpt
Don Quixote Sculpt

This is the Zbrush Sculpt of Don Quixote.

press to zoom
FlameThower
FlameThower

Flamethrower made with Substance Painter.

press to zoom
Hoonigan Bel Air Interior
Hoonigan Bel Air Interior

Example of my materials an textures on the Forza franchise.

press to zoom
Skin Substance
Skin Substance

Skin with color, pores, cells, and wrinkles.

press to zoom
Tesla
Tesla

Spruced up the vendor work on the Tesla that the vendors submitted for the Forza franchise. Did a lot of texture work and lighting.

press to zoom
Hoonigan Bel Air
Hoonigan Bel Air

Getting dirty. I created all of the dirty and marked up materials in the Hoonigan car pack for the Forza franchise.

press to zoom
Hoonigan
Hoonigan

Example of my materials an textures on the Forza franchise.

press to zoom
Substance Basket
Substance Basket

This is an example of some substance work I am doing. The basket texture is entirely controlled through substance. All of the surfaces on all of the basked are using the same substance with different custom inputs. The inputs include tiling, gap between weaves, under over pattern, horizontal, vertical, grain, and burnish colors, depth of the normal, and more. This allow maximum amount of variation with very little additional time per variant. It also allows for a lot more iterative control.

press to zoom
Window
Window

WIP on an alley scene I am working on in my spare time. Grunge and Industrial. Texturing is done in Substance Designer.

press to zoom
Don Quixote
Don Quixote

This is some older work on the old UDK engine, but I still like the result, especially considering the old tech.

press to zoom
ScaleMailSub
ScaleMailSub

This is procedural scale mail I created in Substance Designer. All the variations are the same substance, allowing the artist the define attributes based on their need. This allow lots of iteration without having to reinvent the wheel every time. It ended up flexible enough to be used for more than just armor. It could be used for aquatic or lizard creatures.

press to zoom
Fiat X9
Fiat X9

Clean up work on the Forza franchise. Fixed up some of the body kits and added some extra refinement to the tail lights and bumpers. Vendors provided an excellent base model.

press to zoom
Security Gate
Security Gate

Prop security gate.

press to zoom
Forza 6 - Tesla Model S
Forza 6 - Tesla Model S

Detail work on the Forza franchise. Vendors provided the base model but we wanted a more a more detailed looking lighting model in game with the introduction of night driving.

press to zoom
Frankenstein's Monster ZBrush
Frankenstein's Monster ZBrush

This is some Zbrush WIP that I have been doing. I feel that very few people make Frankenstein's monster accurately to the original literature. I have been spending a lot of time trying to recreate it from what I imagine from the text.

press to zoom
Forza 6 - Tesla Model S Rear
Forza 6 - Tesla Model S Rear

Some more work did for Forza Motor Sports franchise. I did some of the shader work modeling and texture work for the headlight and taillight assemblies for the this car that I am quite proud of. The vendors provided a great base car to work on.

press to zoom