My name is Richard Larson and welcome to my web site. I am a commercial artist who focus is on 3D and I am currently working in the video game industry. My recent focuses have been in character, outsourcing, pipelines, and shaders/materials/textures, though I have work in many other aspects of 3D.
Prior to the video game work, I worked for several years in advertising and broadcast TV, at a post production house. Most of the time was doing commercial, TV openers, and company in-house videos. With those projects I learned a lot about lighting, compositing, virtual camera work, particle effect, post effect, rigging, and basic animation. I really like the diversity of challenges, and constant changes that 3D artists must learn to deal with.
When I have free time I really enjoy drawing and painting, and feel it is really good for a 3D artist to spend time conceptualizing on good old-fashioned paper. Also, it's just plain fun, and in the end, that is why I started this career. We as artists get to create images out of whimsy, mold a reality from what we take in, and project it to world through the lenses of our personalities and abilities.