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Forza Motor Sports
This some of the work that I supported on the Forza Motor Sports franchise. I worked at Turn 10 Studios from 2008-2017, where I assisted with the vendor review, updating and maintaining processes and spec, reviewing car assets, R&D for features and pipelines, creating and reviewing of the material library.
I worked on Forza 3,4,5,6 and Horizon developing the car pipeline, and managing vendors. The games accusatively have thousands of cars, sometimes running the the millions of polygons.
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