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Forza Motor Sports

This some of the work that I supported on the Forza Motor Sports franchise. I worked at Turn 10 Studios from 2008-2017, where I assisted with the vendor review, updating and maintaining processes and spec, reviewing car assets, R&D for features and pipelines, creating and reviewing of the material library.

I worked on Forza 3,4,5,6 and Horizon helping developthe car pipeline, and managing vendors. The games accusatively have thousands of cars, sometimes running the the millions of polygons. Most of the assets I worked on are still being used in the franchise to this day.

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